![]() Herbalism (Passive) – heal classmate directly in front/behind them each time where students act.Potions (Passive) – give you chance to create scroll after fight.Assassination (Passive) – critical chance (max 50%).Demonology (Passive) – give chance to act student in row after acting.Retribution (Passive) – give you chance to act after incoming attack.5 armor give you -5 damage for each incoming attack. Druidism (Active) – deal damage and gain power buff (more damage for next strikes).Another way to beat the dungeon without Sacred magic, but you will be having problems with 4 mobs. Enchantment (Active) – deal damage and have change for stun.2 is optimal (you need to deal damage too) Try to have 1-3 members with 4-5 Sacred Magic. It is very difficult to go through the dungeon without Sacred magic. Sacred magic (Active) – Give X shields for ALL team members.To successfully complete the dungeon, you need the right skills and composition. Just see on the screen where you prepare your expedition. It’s give nice bonus (10 HP + 1 armor) and this equipment don’t have strong analogues (except Potions pads, all of them just garbage).Īlso, you have some little bonuses from some room (Heroism room for example), relic, artifacts and students perks, but my advice is just don’t worry. If you want, you can use Light Pad (armor from light deck). Phoenix don’t have penalties for sure, but animals is very usefull slot. And most funny stuff – even you activate this, it’s not guaranteed that right student start use it. Their effect is insignificant for dungeon and the penalties are severe (students can wear only one equipment of each type, so if you activate dungeun equipment all you students start wear this useless staff). And best thing you can do with that – just don’t use it. In game you have some equipments (Runic spear, Light Pad, etc) and animal (Fat Phoenix). Some choices lead you to fight (most choices lead you to fight). More difficulty => Higher monster level and more mana gain.Įncounters work exactly like dialogue you get several choices to select from, with factors such as a student’s race, items, books, faction rating, rooms, and magical levels affecting what your options are and what monsters you face. There are encounters that can lower the difficulty, but don’t count on them to lower it massively. Just wait and you see your first dungeon.ĭifficulty scales with how long your students have been in the dungeon.When your students go forward or take a hard encounter, the danger goes up by two with no maximum limit. The most important thing is that you keep all the rewards even if the students die. Once you accept the dungeon quest, it won’t disappear until you try to get through it. You will only have 1 or 2 dungeons per map. So go through the dungeon as soon as you get an acceptable team. Besides, the only thing you risk is four students. ![]() Since these bonuses are needed precisely at the beginning or in the middle of the school run. From this you can make an interesting effect – there is no point in postponing their conquest until the last. Other than that, they don’t provide anything. ![]() Dungeons are an additional option to earn cards, resources, reputation and prestige. ![]() The most important thing to know about dungeons is that you don’t have to go through them at all. I decided to try and try to fix this oversight. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities.The game does not explain how the dungeons work at all. Build your school, manage your budget, recruit teachers. ![]() In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. ![]()
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